Doki doki literature club logo creator5/11/2023 However, freestanding objects can be placed on top. You can place your object anywhere you like, including on walls and on top of other floor objects.įloor objects cannot be placed on the ground and must not intersect with any other floor objects. These should be in quotes, or it will break) Options: "Freestanding", "floor", and "wall" (. Otherwise, the game won't be able to properly read the file. You will need to add "animation_speed", #, if you have an animated Sprite.Īlso Note: Don't delete any spaces, quotes, colons or commas. Here are the (required parameters as far as I am aware: ![]() This allows you to save time by not having to manually type out all the text. Finally, rename it to the name of your furniture. It doesn't matter which one, it will be changed to). I used Notepad.Ĭopy and paste any meta files (. You may be asked to choose a program when you open a.meta file. (How big is it? Can you walk through it?) Meta files tell the game about the object you have. You can name your image however you like, but remember it because it will be needed later. Save your sprite as a.PNG once you're done. This can also be done with seasonal/rotational furniture. # should begin at 0 and increase by 1 for each frame. Each image must be saved as #.png after saving it. The first four are spring the next four are summer then fall and winter.Īnimation will require multiple images, rather than one. This requires you to make your base image 16x longer. ![]() You will not get the correct sprite if it isn't in the right order.įurniture can be made seasonal and rotational simultaneously. Otherwise, it will be cut incorrectly.Įach space corresponds to a specific season. You must ensure that each version is kept in the same width space. You can make four versions of your furniture by making your image four times longer. Here's my example of a sprite that uses rotation: ![]() If you want each version to be cut correctly, ensure that it is in the same width space. The game will automatically cut it into fours. You will only need to draw your furniture in a different direction. You will need to draw your furniture in each of the spaces. Your sprite will then be divided into four equal sections. Make sure your image is four times wider if you want your furniture to rotate. You can leave the image as it is and save it if you prefer your furniture to be one static image (without rotation, animation, etc.) Some furniture can be rotated, changed with the seasons or animated. (Also, note that one tile is 32×32 pixels) You might also need to consider seasons and rotation, which I will explain below. If you are unsure about how large to make your image, you can look at the image dimensions of other sprites and then copy the dimensions of the one closest to the size you want for your furniture. I used Krita, but you can use any other software as long as it allows transparency. You will need to have some image editing software. You will find all furniture sprites in the "sprites" folder. If you don’t know how to access your Steam game files, you can start by going into your steam library, right clicking Cattails: Wildwood Story, then click manage, then click browse local file.Ĭlick on the "gameresources", then click the "furniture",įile directory if you're on Windows should be: C:\Program Files (x86 – \Steam\steamapps\common\Cattails Wildwood Story\gameresources\furniture ![]() This is how it works for me on Windows 10. This kind of modding is unstable and temporary and can cause problems! This method should be discarded once official modding support has been added. If you have any questions, skip the unnecessary. I tried to explain everything as much as possible. This doesn't require any programming knowledge. This guide was originally posted to the cattails forums website. This guide will help you add custom furniture to Cattails Wildwood Story. Only need to know how images are created and text edited. Guide to creating and adding custom furniture for Cattails Wildwood Story without having to consult the official modding docs.
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